Thursday, September 30th, 2010

Muskrat Ramblings
HELP WANTED!
posted by John

There used to be a post here about needing help with the DorkTower.com website.

Frankly, we’ve been FLOODED with volunteers. So I thought it best to remove the post for the moment as Webgoddess Cat sorts through the dozens and dozens of volunteers.

If you still want to read what the post was, you can check it out HERE, on my LiveJournal page.

Cat’s own words:

“With this many volunteers, I might split up some of the other jobs that need doing and farm them out too!

“We may have a chance to make this moving MUCH quicker than I thought!

“Your visitors are SO COOL!”

I could not have said it better myself. I am stunned and gratified by all the offers of help. Trust me: we NEED it. :-)

I am only left to believe I HAVE THE GREATEST READERS IN THE WORLD.

Thank you all so very much!

Yer bestest pal forever,

====== John

Wednesday, September 29th, 2010

Super Happy Robot Phonebook II Fun Hour

Tuesday, September 28th, 2010

Muskrat Ramblings
DORK TOWER: Now in Wrapping Paper and E-Comicbook formats!
posted by John

Just a couple of quick announcements before I go back to drawing Munchkins and (coincidentally) Zombies.

In my never-ending quest to confuse people, I seem never to have really promoted the fact that the first six DORK TOWER collections are now available in HANDY-DANDY ELECTRONIC FORMAT at Drive Thru Comics! Yes, those shiny electrons of mirth can be yours! Now! Just click on the spiffy image below!

DriveThrough Comics

Each volume is prices at $8.95, and the next three DORK TOWER collections (Dork Side of the Goon; Go, Dork! Go!; Dork Decade) along with SnapDragons Volume I, should be up, soon.

*******

I gave some not-so-subtle hints about Dork Tower Holiday Wrapping Paper, possibly soon, a week or two ago.

Well, I’ll not keep it secret from you any longer: THERE WILL BE DORK TOWER HOLIDAY WRAPPING PAPER! Soon! Like: this Holiday Season, soon!

Here is the sell-sheet, from Gaming Paper, the people who make amazing gaming paper.

Gaming Paper Sell Sheet

Gaming Paper Dork Tower Wrapping Paper is another unique and exciting addition to
the growing Gaming Paper product line.


Nothing captures the spirit of the holidays better than a gift adorned with festive wrapping paper… nothing says “please don’t kill my character” to your DM better than a gift wrapped in Dork Tower Wrapping Paper! Matt, Igor, Ken, Carson the Muskrat, and Gilly the Perky Goth cover 30 square feet (30” x 12’) of Gaming Paper’s signature hobby wrapping paper in original art drawn by the man himself, John Kovalic! It’s the perfect wrapping paper for
every gamer on your gift-giving list this holiday season.

If you need a larger image of the sell-sheet, just click on the above picture. OR, click here for a PDF. These should have all the info you need to help your friendly local gaming store order it from Alliance Distribution or ACD Distribution.

Yer bestest pal forever,

====== John

Monday, September 27th, 2010

Super Happy Robot Phonebook Fun Hour

Friday, September 24th, 2010

Super Happy Robot YouTube Fun Hour

************************

OK…this is kinda incredible.

An hour after this posted, Swedish DORK TOWER reader Martijn van der Ven sent me a way you can actually DO this, with an example! (I’m guessing he used the the Firefox add-on Stylish).

Hi John!

I just saw your latest Dork Tower update and I loved it.

So I decided to see how it works out in practice.

Screenshot: http://grab.by/6xPf

You will see the comments to a random Munchkin video clip, then, “I’m a fraking moron” appended to them.

You will also see how I did it.

From now on, all the YouTube comments I will ever see will have this sentence appended to them automatically! It really makes YouTube understandable. Thanks for the tip! ;-)

Kind Regards,

Martijn van der Ven

Frakking Screenshot

Click on the above image, or here, for a larger version.

************************

Close-up 1

************************

And here’s the Stylish code, or script, or whatever the kidz are calling it these days:

Frakking Script

************************

BUT THERE’S MORE! London reader Richard George has a Greasemonkey script for this. It can be found here.

// ==UserScript==
// @name Youtube Moroniser
// @namespace dork
// @include http://www.youtube.com/*
// ==/UserScript==
// See: http://www.dorktower.com/2010/09/24/5585/

var comments;
var thisComment;

comments=document.evaluate(”//div[@class='comment-text']“,document,null,XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null);
if(comments) {
for (var i = 0; i < comments.snapshotLength; i++) {
thisComment= comments.snapshotItem(i);
comments.snapshotItem(i).innerHTML=thisComment.innerHTML+'

But then, I\’m a frakking moron.’; //break;

************************

HOLY CATS, I love my readers. Seriously. You guys ROCK!

John

Thursday, September 23rd, 2010

Muskrat Ramblings
Smells like Beam Rifle
posted by John

Many folks have asked for the full lyrics to Igor’s song, in Monday’s comics.

Well, even though this dances dangerously on Filk territory, (a) a band asked if they could play it, and (b) a reader offered me a dollar to come up with the full song. And if there’s anything that will get me to divert precious time from major projects, it’s a dollar. A BRIGHT, SHINY DOLLAR!

So here you go.

(If any bands DO record this, put up an mp3 and I’ll link to it!)

SMELLS LIKE BEAM RIFLE
by Igor Ohlman
(With some help from this guy John Kovalic)
(With deep apologies to both Nirvana and Bungie)
(REALLY deep apologies)


Load up your guns, we’re having fun!
The Covenant is on the run!
My overshield I will not yield.
I know, I know I’ll clear the field!

Halo, Halo, Halo Halo?
Halo, Halo, Halo Halo?
Halo, Halo, Halo Halo?
Halo, Halo, Halo!

Oh the Needler’s now more dangerous
Master Chief will always save us!
I feed rockets in my launcher,
Killing Spree could not be stauncher!
It’s Cortina!
New Mombasa!
Ghosts of Onyx!
Contact Harvest!
Yay! Hey! Yay!

I’ll snipe you from the greatest heights,
And spike grenade your butt tonight!
I’m at my best when pwning noobs!
Im in ur base killin ur doods!

Halo, Halo, Halo Halo?
Halo, Halo, Halo Halo?
Halo, Halo, Halo Halo?
Halo, Halo, Halo!

Oh the Needler’s now more dangerous
Master Chief will always save us!
I feed rockets in my launcher,
Killing Spree could not be stauncher!
It’s Cortina!
New Mombasa!
Ghosts of Onyx!
Contact Harvest!
Yay! Hey! Yay!

(Solo)

I crush you skull and watch you die -
With tears of joy I start to cry!
The odds have totally been switched
This Grav Hammer makes you my bitch!

Halo, Halo, Halo Halo?
Halo, Halo, Halo Halo?
Halo, Halo, Halo Halo?
Halo, Halo, Halo!

Oh the Needler’s now more dangerous
Master Chief will always save us!
I feed rockets in my launcher,
Killing Spree could not be stauncher!
It’s Cortina!
New Mombasa!
Ghosts of Onyx!
Contact Harvest!
Yay! Hey! Yay!

Rocket Launcher!
And a Shotgun!
A Gaus Warthog!
A Frag Grenade!

A Beam Rifle!
A Beam Rifle!
A Beam Rifle!
A Beam Rifle!
A Beam Rifle!
A Beam Rifle!
A Beam Rifle!
A Beam Rifle!
A Beam Rifle!

Somebody owes me a dollar.

Yer bestest pal forever,

====== John

Wednesday, September 22nd, 2010

Super Happy Robot NSFW Fun Hour

Tuesday, September 21st, 2010

Muskrat Ramblings
The Munchkin Process
posted by John

About a month ago, Steve Jackson Games announced the first new Munchkin core set (different than a “Munchkin Corset,” you’ll note) in three years or so: Munchkin Zombies.

This is a bit different from recent Munchkin releases, inasmuch as those tend to be announced only AFTER the card art is finished and colored and (often) the game is off to the printer. So while I’m drawing the things, I usually have to keep it pretty mum, and not let folks know exactly what I’m working on. “Sekrit #Munchkin Projekt” is a well-worn phrase on my Twitter feed.

But Munchkin Zombies has been announced. And played at conventions. And discussed. And played. A lot. It’s even been previewed at Flames Rising.

Two weeks ago, I received the art specs for it. Last week, I started sketching.

I thought it might be fun to blog a little bit about the art process that goes behind a Munchkin game: the art for Munchkin Zombies as it progresses, specifically. A sneak peek behind the scenes, as it were. Or, this being Munchkin, a “sneaky, bloody, back-stabby” peek. Though without much actual backstabbing. (Which is probably why I’ve never won a game of Munchkin in my life, but that’s another blog).

Steve Jackson and I have been working together on Munchkin for nearly ten years now, and I’ve always felt tremendously grateful to him for letting me play in his sandbox. But over the years, that working relationship has also developed into a friendship, which makes creating Munchkin goodies more outrageously enjoyable than most people could possibly imagine.

Yet there’s another more tangible and direct benefit to being attached to a project for almost a quarter of your life: after a while, you tend to know what specifically the designer wants of your art. On the flip side, I’m fairly certain Steve also knows full well what he’ll see from me, when he gets the art back. This helps.

At some point, it’s as if a shorthand has developed between us. In my mind’s eye, I’ll know exactly what Steve’s thinking, when I read his brief, 10-word specs for a card. I don’t want to say “married couple,” here…perhaps “partners in crime” is more apropos. Many’s the time an entirely bizarre, whacked-out and utterly unimaginable new card will be requested, the only specs attached being “You know what to do, John.”

And, scarily enough, nine times out of ten, yes. Yes, I do usually know what to do.

The first step in any new Munchkin project (as far as I’m concerned, anyway) is usually a little bit of brainstorming. I go to Austin once or twice a year, Steve comes to Madison once a year or so, and often we’ll be guests at a convention together. So brainstorming opportunities are there.

Other Steve Jackson Games folk are usually involved. So are margaritas.

These are both good things.

Art specs come directly from Stave Jackson Games’ “Munchkin Tzar” Andrew Hackard. Andrew and I talk every Monday, just to touch base on what’s coming up, what’s in the pipeline, and to discuss how deadlines are going. And when a Munchkin game is ready to go, when Steve pulls the trigger, Andrew is whom I’ll get the art specs from.

I tend not to send sketches to the Andrew and Steve, mostly because (as noted) I usually have a good idea at what is wanted and needed. But mostly, sending sketches just takes up time, and Munchkin is seldom created with long, luxurious deadlines in mind. So I tend to just send the finished artwork.

Munchkin Zombies is a bit different, though, as it’s a New Game introducing some New Concepts. So I did a bit of concept pencilwork, and sent Steve and Andrew the results. Not really for “Yes” or “No”s on individual cards, but more so they got a feel of how I was imagining the general look, feel and direction of the Munchkin Zombies art.

Here’s what I sent them:

Zombies Sketches

Neither fled in agony. Neither screamed “Noooooooooooo!” I heard no stories of either causing bodily harm to others. There were no reported homicides in Austin – either attempted or successful – that night.

I always take this as a Good First Sign.

So I prepare for the next step: inking.

Yer bestest pal forever,

====== John

Monday, September 20th, 2010

Super Happy Robot t Fun Hour

Good lord. From 2004? THAT long ago? I guess the “Lil’ Orphan Annie” eyeballs re the give-away. I always loved this strip…so now’s a good time to pop it in the lineup again…

I have no idea why I ever did “Lil Orphan Annie Eyes.” Forgive me.

Friday, September 17th, 2010

Super Happy Robot Pict Fun Hour

Feedback on today's cartoon?

Muskrat Ramblings

Warpcon and “Sister Conventions”

January 27th, 2012

Random thoughts for random times...

Muskrat Ramblings
So here I am in Ireland, …
posted by John

If much of the following makes little sense, blame it on the jetlag.
“Jetlag?” you ask, bemusedly. Why yes: If you happen to be in the south of Ireland this weekend, I’ll be at WARPCON for some more of their special brand of madness!
I’m very, very lucky [...]

Continue Rambling...

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